Wizards themselves havent managed to do that, the two printed two-mana planeswalkers being on opposite ends of that scale, Wrenn and Six being ban-worthy in legacy and Tibalt being a joke to this day, even a constructed-playable card later
Damage that is prevented never occurs, so any triggered abilities that trigger due to combat damage that would have been dealt by Weeping Angel won't trigger
This works as a way to hide cards from hand disruption spells like Thoughtseize, as well as a way to accelerate your hand towards necessary threats and interaction
And more importantly, we were having fun
Here are some tactical combinations involving token generators: Token Overrun: Use token generators like "Gather the Townsfolk" to create a swarm of creatures, then unleash cards like "Overrun" to give all your creatures a massive power boost and trample, overwhelming your opponent
Example 2 Duel at the Cabal Battle -